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GEMA is the first collecting society to file a lawsuit against AI providers

Joachim Rodriguez y Romero
Joachim Rodriguez y Romero
Sun, January 5, 2025, 6:35 p.m. CET

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GEMA to initiate legal proceedings against a provider of generative AI. This was announced in a statement by Tobias Holzmüller, CEO of GEMA, published in the latest issue of Politik & Kultur, a publication of the German Cultural Council.

The emergence of generative artificial intelligence has had a profound impact on the music industry and other sectors. AI tools are proving to be valuable aids in the creative process.

Generative AI is proving to be a valuable tool in the creative process. Technological progress is irreversible. Nevertheless, creators and rights holders must be adequately compensated. GEMA is now taking a decisive step in this direction.
Generative AI is proving to be a valuable tool in the creative process. Technological progress is irreversible. Nevertheless, creators and rights holders must be adequately compensated. GEMA is now taking a decisive step.
The image is for illustrative purposes and was created with the AI ​​tool ImageFlash.

Nevertheless, there is a risk that this technology could replace aspects of creative work. The statement explicitly mentions background music in this context. A study commissioned by GEMA in cooperation with its French partner organization SACEM shows that by 2028, around 27 percent of copyright holders' revenues could be diverted to technology companies.

Ironically, the industry uses the work of creative professionals to develop competitive products that can deprive them of their livelihoods. How does a collecting society with over 95,000 members react to such fundamental changes?

Since the economic success of the AI ​​industry relies heavily on content created by creative individuals – OpenAI, , now generates annual revenue of over $2 billion – it is only logical to demand compensation for the use of protected rights in order to offset any damages incurred.

Show table of contents
1 GEMA presents licensing model
2 Legal situation in the USA and Europe with a crucial difference
3 The lawsuit against OpenAI
4 Other topics in this issue:
4.1 You might also be interested in:

GEMA presents licensing model

GEMA has designed a licensing model that provides for compensation for training AI models and systems, as well as for content generation and monetization. However, the industry remains hesitant, as numerous legal questions surrounding generative artificial intelligence remain unresolved. These include, among other things, the reservation of rights for text and data analyses, the transparency obligations of providers, the territorial applicability of copyright law, and the protection of generated content.

Legal situation in the USA and Europe with a crucial difference

This legal situation, which is indeed very complex, often obscures the essential point: In the US, there is currently a debate about whether training AI models triggers a compensation obligation or whether this is possible without permission or compensation under the so-called fair use doctrine of US law. In continental Europe, however, the legal situation is clearer: Training AI models with copyrighted works and their subsequent use must be compensated if the rights holders have reserved this right.

All major rights holders have declared such a reservation. Nevertheless, no remuneration is being paid. It is undisputed that existing law must first be interpreted to create clarity for all parties involved – be they rights holders, authors, or national and international policymakers

so Holzmüller said in his statement.

The lawsuit against OpenAI

GEMA, the world's leading collecting society, has sued OpenAI, the best-known provider of chatbots, in the Munich Regional Court for the unauthorized use of its rights. This marks a first step towards protecting its interests and, in particular, those of its members. The chatbot ChatGPT was able to reproduce the original lyrics of numerous songs.

This proves not only that these are licensed processes, but also that the underlying model was trained on these works and that copies exist in the trained systems. This finding is crucial because it shows that the lack of transparency in the training process prevents rights holders from enforcing their claims.

It is no coincidence that the transparency obligations of providers are at the heart of the current debate in Brussels. The newly established AI Office is tasked with creating a template for the information providers must provide under the AI ​​Act . They are required to submit a sufficiently detailed summary of their training process to the authorities

The tech lobby is vehemently trying to prevent greater transparency, primarily citing the burden of reporting requirements. It remains to be seen whether this specious argument will gain political traction. After all, it is obvious that providers must document the data they use in detail; the success of a system ultimately depends on the quality of that data.

The refusal to create transparency merely serves to conceal copyright infringements that have been committed.”

Holzmüller clarifies.

Copyright law has consistently had to adapt to new technological challenges. This has often been a lengthy and painful process, ultimately creating a balance between rights holders and users. This is necessary because both sides are interdependent.

It is crucial that the incentive for innovation is not lost. GEMA's lawsuit represents an important step in advancing this process.

You can read the full article in the newly released issue 12/24-1/25 of Politik & Kultur.

Other topics in this issue:

  • Culture under pressure:
    Lack of federal budget, underfunded states and municipalities – a plea for creative solutions to cultural financing
  • Trust in Museums:
    A study by the Institute for Museum Research makes it clear: Museums are among the most trusted institutions.
  • Cultural populism:
    After the election, Slovakia is experiencing drastic interventions, influence and personnel decisions in the cultural sector.
  • "Let's Remember!"
    Computer and video games can contribute to conveying history and to a vibrant remembrance in the present.
  • Focus on Media Policy:
    Voices from politics, media and civil society on broadcasting reform

Politik & Kultur is the newspaper of the German Cultural Council. It is edited by Olaf Zimmermann and Theo Geißler. It is published ten times a year and is available in railway station bookstores, at large newsstands, at airports, and by subscription: single issue price: €4.00, subscription price: €30.00 (including postage), student subscription price: €25.00 (including postage).

Owner and managing director of Kunstplaza . Publicist, editor and passionate blogger in the field of art, design and creativity since 2011.
Joachim Rodriguez y Romero

Owner and Managing Director of Kunstplaza . Publicist, editor, and passionate blogger in the fields of art, design, and creativity since 2011. Graduated with a degree in web design from university (2008). Further developed creative techniques through courses in freehand drawing, expressive painting, and theatre/acting. Profound knowledge of the art market gained through years of journalistic research and numerous collaborations with key players and institutions in the arts and culture sector.

www.kunstplaza.de

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  • The fascinating new world of AI image generators - This image was generated with NeuroFlash
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Seek

Living from art

A fundamental need for every artistically creative person is likely to be the ability to live off their art.

To secure one's livelihood, earning money through art is essential . In fact, contrary to popular belief, many artists today can make a good living from their creative work. Nevertheless, the vast majority of freelance artists still rely on additional sources of income (e.g., teaching courses, commissions, side jobs, etc.).

Recognition as an artist often does not bring immediate financial security. Therefore, artists are often also life artists.

The opportunities to make a living from one's own art have, however, grown significantly due to the internet and social media. As an artist, however, you must be versatile and flexible to succeed. A certain degree of perseverance is also essential.

Customer relations and self-marketing are also important pillars for success as an artist.

In this section, we compile numerous articles, information, tips, and advice to help you make a living from your art.

AI Art – Art and Artificial Intelligence

In this magazine section you will find numerous reports and articles about the use of artificial intelligence (AI) in art, design and architecture.

It's not just about the question of how AI can be used in these areas, but also about the impact this has on creative creation.

While some experts believe that the use of AI will lead to a revolution in art and design, there are also voices within the industry itself who are skeptical of AI art and AI-powered image generators .

An early example from 2016 of the use of AI in art is the project "The Next Rembrandt". Here, software was developed that created a new painting in the style of the Dutch painter based on data analysis – without human intervention.

The result was surprisingly realistic and clearly demonstrated the potential of this technology even back then.

What does this development mean for traditional crafts? Will they become obsolete, or can new opportunities be created?

These questions occupy many people both within and outside the industry alike.

In any case, the connection between art and artificial intelligence offers us exciting insights into possible future scenarios.

We warmly invite you to embark on an adventure of discovery with us!

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  • The 20+ best (free) AI art and image generators of 2026
  • Why artificial intelligence (AI) cannot (yet) replace human artists
  • Denmark: A cultural gem full of art, design and unique charm
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