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Art in the metaverse

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Tue., February 21, 2023, 19:44 CET

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Art in metavers is not just a wild thoughts, but now a reality and in the long run perhaps the replacement of conventional museums and art exhibitions . In this text, you can find out what the metaverse is and how art is exhibited in the meta verse.

Art in the metaverse
Art in the Metaverse
Nasa Goddard Photo and Video, CC BY 2.0, via Wikimedia Commons

What is the metaverse?

Since Mark Zuckerberg renamed Meta since 2021 at the end of 2021 and announced a lot of money in his vision of wanting to invest the meta -verses, a hotly discussed topic. However, the idea behind it does not come from Zuckerberg itself, but was already discussed in the science fiction novel “ Snow Crash ” and implemented with Second Life some time ago.

However, without sustainable success. Mark Zuckerberg, on the other hand, sees a great potential in metavers what the Internet could revolutionize again.

"Metaverse isn't a thing a company builds. It's the next chapter of the Internet overall." - Mark Zuckerberg

  • What is the metaverse?
  • Opportunities to exhibit art in the metaverse
  • Challenges for art in metaverse
  • Successful art projects in the metaverse
  • Discussion of the potential of art in the metaverse

The metaverse is a virtual space that can be entered with augmented or virtual reality glasses. In this virtual space or the virtual world, you control your own character, which can be customized freely at will.

In short, you lead a second life that should offer you the same possibilities as the real world. Accordingly, there is the opportunity to meet friends, work and also create works of art.

Opportunities to exhibit art in the metaverse

The possibilities of exhibiting or creating art in the metaverse are very diverse. The artist can create paintings and sculptures and offer them for sale or issue them in certain locations. However, these are not the only ways the artist have to show up his art or to develop in his creativity.

In addition to virtual galleries, museums or exhibitions, the artist can also create so -called interactive works of art that offer the audience a completely new experience. These offer the artist the opportunity to get in touch with their audience. An example of such an interactive work of art can be a virtual environment in which the visitor can immerse yourself in order to explore it. Because the viewer not only watches passively, but can actively participate in the work of art, the art has more positively affects the audience's experience.

Teamlab's “The World's First Digital Art Museum” project is a museum that consists of several rooms. Visitors can experience how the works of art react to the movements of the visitors and change in real time. Such museums, such as the one just mentioned in Tokyo, could enjoy very popularity in the meta verse and make art even more accessible all over the world.

NFTs could also gain in importance again, since they are also seen as art objects in the digital world. NFTS not only have to be pictures that you hang in the meta -verse on your own 4 walls, but can also be clothing with which you can customize your avatar.

However, artists have to make sure not to violate protected trademark law. The artist Mason Rothschild was sued because he sold the legendary Birkin Bags of Hermès without the consent of the French company in meta -verse.

Challenges for art in metaverse

In addition to compliance with valid trademark law, there are also other rules that you follow and challenges that you have to master. One of the biggest challenges is that it can be difficult to reach a wide audience for the works of art, since the meta -verse is still relatively new and accordingly offers little audience.

In addition, it can be difficult to ensure the authenticity of works of art in meta -verse and prevent counterfeits. The technical aspect can also be a challenge, since the creation of works of art in the meta verse often requires complex 3D modeling and programming. Another problem is compliance with copyright regulations and the rights to the works. Since the meta verse is a digital world in which everything can be copied, it can be difficult to ensure that the artists are paid fairly for their work and their copyrights are protected.

After all, there is also an ethical challenge in creating art in meta -verse, especially with regard to the representation of identities, gender and culture. It is important to ensure that the works of art are respectful of the viewer and do not promote prejudices or discrimination.

Successful art projects in the metaverse

The idea behind it to exhibit art in the metaverse has already been implemented by various exhibitions in their own virtual worlds. Examples of art projects in metaverse are:

  • The Virtual Dream Center: A virtual exhibition hall that exhibits digital works of art. It offers a unique way to experience the works of art in an interactive and immersive way.
  • The Cryptovoxel Art gallery: A virtual art gallery based on the Ethereum Blockchain. This enables artists to exhibit and sell their works in a digital environment.
  • Somnium Space Art District: This project is a virtual art district in which artists can exhibit and sell their works. It offers an interactive environment in which visitors can explore the works of art and interact with the artists.
  • The Museum of Other Realities: A virtual museum that offers immersive and interactive exhibitions of digital art and virtual reality.
  • Art Blocks: Art Blocks is a platform that enables artists to create and sell algorithmic works of art. The works of art are unique and are generated by an algorithm based on the artist's input.

Discussion of the potential of art in the metaverse

In a world in which the physical presence of works of art is limited, the meta verse offers an unlimited digital world for artists and art lovers. The interactive possibilities that the metaverse offers allow viewers to actively intervene in the works of art and thereby experience art on a completely new level.

The technology enables artists to design and present their works in a new way, which would simply not be possible physically. The potential for art in metavers is enormous, but it depends on the success of the meta verse. Depending on whether the meta verse can prevail in the long run and is accepted and used by the majority of society, art will play a major role in the meta verse.

However, the challenges that art is opposed to metavers are also great. A central aspect is the question of digital authenticity and security of the works of art. Nevertheless, art in the meta -verse in the coming years can undoubtedly play an important role in the art world and herald a new era of artistic creativity and interaction, provided the meta verses prevail.

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Klim Fichtner is e-commerce student at THWS and completes his practical semester at the Internet Ferienstentur webfeinschniff. Luxury.

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